Ray Khan

Ray Khan

Production Director in Toronto, ON

About

🚀 Production Director with over a decade of guiding multidisciplinary teams
💼 Videogame / Digital / Interactive / XR Producer
🏆 Award-Winning Creative Technologist
👨🏽‍💻 ENFP / The Campaigner
🤖 Web3 Enthusiast
🔥 Storytelling Freak

Ray Khan is a Production Director based in Toronto. He has created engaging content for brands and firms like Meta, Oculus Quest, Reality Labs, Instagram, Facebook, WhatsApp, Gymshark, Billboard, Discovery, Smithsonian, Universal Music, Telus, Deloitte, PwC, Kubota, P&G and TD Bank, all with emerging technologies. One of the virtual reality projects he led the design & development of won the international Best of Show at Viva Technology Paris 2017. Ray is also an Honorary Fellow at The Spoke Club in recognition of significant contributions to the arts, entertainment and media industry. He enjoys delivering digital productions across a wide range of formats, including web, app, VR/AR, user research, brand management and more.

Work Experience

2022 — Now
Toronto, Canada

As the Production Director of OLIVER's largest account and newest studio in Canada, I work closely with clients and support creative, strategic and production teams to achieve our deliverables and build an effective organization with efficient systems and a badass, supportive culture. 🚀

Clients include CIBC, BestBuy, and other F500 brands.

2022 — Now
Toronto, Canada

Clients include Art Gallery of Ontario, Tricon, Scotiabank and more.

2021 — 2022
Toronto, Canada

I collaborated with the Quest & Reality Labs product team and stakeholders to narrow down the creative vision that would draw users to engage and sustain attention on the Meta Quest platform. I managed the design, strategy, and development teams to create virtual reality tools and VR content. 🤯

I oversaw and organized user research studies, updates to brand portals, rolled out media and supporting information for new product features, produced websites from initial strategy to UX to development to launch, created updated tools via the Meta Quest SDK for VR development, managed strategic F500 brand collaborations to make creative, branded content in virtual reality for the Meta Quest platform, and more.

2021 — 2022
Los Angeles, California

I get to guide teams of highly creative, intelligent, proactive, kind, supportive and fun people. 🥳

Clients include Meta, Oculus Quest, Reality Labs, Instagram, Facebook, WhatsApp, Gymshark, Billboard, Discovery, Smithsonian and more. Managed and executed multiple productions with $1M+ budgets for top F500 consumer brands while maintaining an average project margin of 45%+. Projects include app development, platform & user research, VR/AR, metaverse content, web development, content development, conceptual media, and more.

2020 — 2021
Toronto, Canada

I created this podcast with a few friends to talk about the video games industry and have some fun. 🎮

We discuss everything from indie, AAA, paradigm shifts in mechanics or technology, and more. We often bring in guests from the industry to get their first-hand take on shifts in gaming.

2017 — 2021
Toronto, Canada

I oversaw a variety of digital, interactive & immersive projects for several F500 clients. We made lots of cool shit. 🚀

Clients include Procter & Gamble, Universal Music Canada, Deloitte, Kubota Canada, University of Toronto and more.

2020 — 2021

I wanted to pursue a career in product management and joined this bootcamp to learn those fundamental skills. I ended up learning more about how to talk to people, to listen and collaborate effectively. It was amazing that the fundamentals are still so important, and I had so much to learn.

2016 — 2017
Toronto, Canada

Added value as a digital marketing expert before quickly pivoting into a client management & strategy role. Brainstormed ideas based on stakeholders’ objectives creating more meaningful creative & innovation project opportunities. Produced projects in virtual & augmented reality, digital design, disruptive technology and activations for consulting firms, F500 brands, and banks.

2013 — 2015
Toronto, Canada

I joined this national production during my undergraduate studies to bring visibility to our young talent found all across Canada. Collaborated closely with industry leaders & companies like Microsoft, Ubisoft, Electronic Arts, AMD, and Unity.

Certifications

Side Projects

2015
  • Worked with several high-profile sponsors such as Ubisoft, Microsoft, AMD, Unity, Big Viking Games, AutoDesk, EA & the City of Toronto and ensured their goals were being met to generate
    growing success over the three years since its inception.
  • Coordinated with stakeholder representatives from over 20 universities & colleges to exhibit the final production of over 80 video games to over 2,500 attendees.
  • Facilitated Canada’s largest gaming showcase with a focus on online marketing & engagement; designed & moderated website and helped manage social media interaction.

Speaking

2016

Awarded to individuals who have demonstrated outstanding contributions to the art, media and entertainment industry.

2014

Awarded for excellence in innovative thinking and intuitive design methodology.

2013

Awarded for excellence in entrepreneurial mindset and practice, creating a working concept with a viable business model presented to investors after two days of preparation.

Features

2022

Just some average joes reminiscing and debating on the state of the gaming industry.

2015

I reflect on my experience developing my own capacity as a leader to explore the answer to the question of whether leaders are born or made.

Education

2011 — 2016
Digital Enterprise Management at University of Toronto
Toronto

Honours Bachelor of Arts
Principal's Involvement Award

2011 — 2016
Digital Media Skills at Sheridan College

Contact

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